AoeStats
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Arena

510566525Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 24m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1417
+12
🇨🇴 Celts · Colombia
1243
+19
🇨🇱 Bohemians · Chile
1237
+19
🇧🇷 Poles · Brazil
1352
-18
🇨🇳 Mongols · China
1298
-16
🇦🇷 Italians · Argentina
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,017 10:56 14:39 — ⛏ Fast Castle
37 908 10:47 14:37 — ⛏ Fast Castle
36 885 9:36 14:04 — ⛏ Fast Castle
35 862 10:35 14:52 — ⛏ Fast Castle
33 803 8:54 19:31 — ⛏ Fast Castle
18 436 10:34 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,485 5,405 2,790 100 16,780 17,189
5,455 5,370 1,025 200 12,050 13,702
3,770 4,035 2,650 0 10,455 11,319
4,850 3,299 730 750 9,629 11,854
4,125 2,680 400 200 7,405 7,924
4,275 2,530 200 160 7,165 7,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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