AoeStats
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Arena

509628782Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 63m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
852
+15
🇨🇳 Romans · China
850
+15
🇨🇳 Mapuche · China
829
+16
🇨🇭 Persians · Switzerland
888
-17
🇨🇭 Romans · Switzerland
864
-17
🇨🇭 Portuguese · Switzerland
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,313 11:07 15:37 35:29 ⛏ Fast Castle
35 2,233 11:48 16:34 31:47 ⛏ Fast Castle
32 2,014 12:07 17:36 33:13 ⛏ Fast Castle
32 1,995 11:30 17:49 30:20 ⚔ Archers FC
24 1,530 11:40 15:50 33:15 ⛏ Fast Castle
15 953 10:45 20:08 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,110 25,690 23,965 1,500 88,265 114,215
22,535 35,833 19,425 3,550 81,343 81,961
30,240 29,305 18,070 2,350 79,965 101,204
34,060 11,895 25,245 6,250 77,450 102,022
30,030 24,931 11,295 2,560 68,816 83,148
26,020 21,405 9,850 3,400 60,675 69,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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