AoeStats
← Nath

Arena

507836281Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
886
+17
🇨🇭 Romans · Switzerland
860
+18
🇮🇹 Gurjaras · Italy
942
-20
🇩🇪 Goths · Germany
854
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 1,193 11:20 16:30 34:22 ⛏ Fast Castle
22 1,112 11:30 19:38 42:24 ⛏ Fast Castle
13 651 12:11 20:12 42:58
12 631 10:48 23:13 35:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,810 12,790 13,000 3,450 58,050 65,891
17,395 13,725 11,140 2,140 44,400 45,738
17,475 9,745 5,275 2,830 35,325 45,399
16,905 9,890 4,875 850 32,520 41,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.