AoeStats
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Oasis

510165959Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 5m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1007
+15
🇩🇪 Saracens · Germany
986
+17
🇲🇾 Koreans · Malaysia
985
+16
🇫🇷 Tatars · France
1008
-16
🇨🇱 Maya · Chile
995
-16
🇺🇸 Romans · United States
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 237 — — —
31 178 — — —
29 166 — — —
24 141 — — —
22 129 — — —
12 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 0 0 1,075 1,074
650 250 50 0 950 626
600 225 0 0 825 779
500 300 0 0 800 802
450 225 0 0 675 725
450 25 0 0 475 564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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