AoeStats
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Arabia

509822023Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 40m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
995
+12
🇺🇸 Maya · United States
902
+16
🇨🇱 Wei · Chile
966
-17
🇦🇷 Vietnamese · Argentina
839
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 847 11:48 18:22 34:45 ⚔ FC into Scouts
21 862 12:20 23:35 — ⚔ Archers into Skirms
16 633 9:56 17:45 37:43 ⛏ Fast Castle
14 562 12:40 18:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,230 6,126 8,570 750 27,676 30,623
11,675 6,482 5,885 850 24,892 28,248
8,890 10,134 3,150 2,350 24,524 26,621
4,610 3,242 965 100 8,917 9,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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