AoeStats
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Arena

509753567Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
985
+13
🇦🇷 Poles · Argentina
913
+17
🇵🇪 Burmese · Peru
921
-15
🇺🇸 Turks · United States
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,966 10:33 16:39 45:43 ⛏ Fast Castle
34 1,757 12:46 17:02 21:39 ◆ FC into Fast Imp
32 1,635 9:50 17:23 29:38 ⛏ Fast Castle
28 1,437 10:25 15:12 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,005 23,795 13,430 2,200 68,430 71,350
28,610 16,135 16,775 3,890 65,410 68,490
18,645 19,625 12,385 2,300 52,955 59,668
24,645 12,965 9,120 200 46,930 52,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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