AoeStats
← ELBO | Dseko

Nomad

509769415Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1425
+13
🇵🇪 Spanish · Peru
1406
+14
🇲🇽 Britons · Mexico
1378
-14
🇺🇸 Inca · United States
1349
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,194 16:29 20:51 46:47 ⚔ Fish Boom FC into Archers
49 2,354 12:58 21:28 38:45 ⛏ Fish Boom FC
40 1,906 14:50 24:44 44:21 ⚔ Fish Boom into Scouts
24 1,155 14:23 22:28 44:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,710 15,635 12,515 4,055 51,915 57,174
12,080 14,849 10,320 2,150 39,399 40,947
14,280 14,767 7,040 2,450 38,537 41,510
15,145 13,343 6,195 3,100 37,783 38,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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