AoeStats
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Pilgrims

509754419Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 29m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1401
+14
🇵🇪 Vikings · Peru
1382
+14
🇦🇷 Poles · Argentina
1356
-14
🇦🇷 Britons · Argentina
1349
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,853 11:59 15:46 — ⛏ Fish Boom FC
47 1,401 10:24 16:46 — ⛏ Fish Boom into Fire Galleys FC
42 1,251 11:13 19:58 — ⚔ Fish Boom into Scouts
32 935 13:07 21:45 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,710 8,265 2,525 1,705 20,205 20,721
5,925 5,380 950 1,075 13,330 15,415
5,660 6,350 720 525 13,255 14,250
3,200 5,403 2,410 2,060 13,073 12,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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