AoeStats
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Arena

510469594Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 73m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1294
+14
🇺🇸 Sicilians · United States
1275
+14
🇲🇽 Lithuanians · Mexico
1205
+16
🇨🇴 Burgundians · Colombia
1247
-15
🇨🇴 Cumans · Colombia
1245
-15
🇨🇴 Teutons · Colombia
1223
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,477 11:01 15:10 30:13 ⛏ Fast Castle
40 2,928 8:24 25:22 39:13 ⚔ Archer Rush
34 2,458 11:25 15:46 36:24 ⛏ Fast Castle
30 2,200 9:38 22:24 37:44 ⚔ Towers FC
28 2,079 11:11 29:05 49:47 ⚔ Archer Rush
24 1,732 9:38 23:27 43:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,200 29,440 36,595 2,465 130,700 152,059
52,380 42,615 14,045 1,050 110,090 117,988
45,695 27,040 16,585 3,325 92,645 99,139
36,485 33,180 18,050 3,645 91,360 143,495
38,185 30,774 11,475 3,235 83,669 94,232
26,875 20,265 14,725 3,920 65,785 82,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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