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Black Forest

510466219Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 40m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,296 9:28 24:18 40:28 ⚔ Archer Rush
32 1,286 11:32 17:13 37:05 ⛏ Fast Castle
26 1,046 11:32 15:17 33:50 ⛏ Fast Castle
21 867 10:27 16:44 31:15 ⛏ Fast Castle
20 825 11:25 16:29 33:53 ⛏ Fast Castle
14 562 12:38 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,745 13,548 8,385 1,785 44,463 50,903
17,280 12,125 5,155 1,750 36,310 38,990
15,765 9,010 7,365 2,375 34,515 38,653
11,645 13,844 6,830 315 32,634 37,943
12,640 9,720 6,025 1,700 30,085 33,212
2,565 2,270 280 125 5,240 7,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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