AoeStats
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Arena

509025524Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 22m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1257
+15
🇨🇴 Mongols · Colombia
1253
+15
🇨🇴 Bengalis · Colombia
1221
+16
🇨🇳 Persians · China
1278
-16
🇨🇳 Vikings · China
1239
-16
🇹🇼 Saracens · Taiwan
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,109 10:10 14:09 — ⛏ Fast Castle
42 936 9:56 13:37 — ⛏ Fast Castle
27 589 10:53 14:22 — ⛏ Fast Castle
25 553 8:31 16:41 — ⛏ Fast Castle
22 497 12:21 17:06 — ⛏ Fast Castle
20 442 12:00 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,600 4,425 200 200 10,425 11,358
5,675 3,745 585 200 10,205 12,119
5,965 2,880 1,230 0 10,075 10,766
4,185 3,310 1,645 100 9,240 10,805
4,405 3,160 690 750 9,005 9,197
4,400 3,590 485 200 8,675 10,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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