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Oasis

509020128Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 26m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1203
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Player eAPM Actions Feudal Castle Imperial Opening
57 1,531 9:31 22:33 — ⚔ Archers into Skirms
38 1,010 10:07 — — ⚔ Towers FC
27 735 12:02 20:39 — ⚔ Archer Rush
27 727 9:53 18:33 — ⛏ Fast Castle
24 631 9:44 23:05 —
20 534 11:01 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,450 3,503 2,675 100 13,728 14,632
6,920 4,140 1,475 875 13,410 15,221
5,250 4,245 2,645 125 12,265 12,919
5,585 4,030 935 435 10,985 12,556
5,270 3,290 1,100 100 9,760 10,602
4,675 3,219 1,040 390 9,324 9,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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