AoeStats
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Oasis

509014248Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 50m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1226
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1222
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1186
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🇺🇸 Persians · United States
1277
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🇲🇽 Franks · Mexico
1187
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,529 9:59 24:49 34:29 ⚔ Archer Rush
37 1,896 12:03 16:02 30:14 ⛏ Fast Castle
29 1,450 10:24 16:45 24:39 ⛏ Fast Castle
27 1,378 12:15 16:33 34:37 ⛏ Fast Castle
19 941 12:01 20:55 39:31 ⚔ Skirmisher Rush
19 981 11:09 15:13 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,360 14,235 16,680 1,810 69,085 77,301
26,490 13,039 12,510 3,855 55,894 64,205
21,670 18,202 10,365 4,485 54,722 65,791
15,755 20,426 13,295 1,520 50,996 56,733
19,375 17,055 12,280 1,040 49,750 52,823
16,065 10,300 7,450 1,430 35,245 39,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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