AoeStats
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Oasis

509006989Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 64m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1327
+12
🇺🇸 Burgundians · United States
1279
+14
🇨🇴 Ethiopians · Colombia
1139
+19
🇨🇴 Wei · Colombia
1242
-16
🇨🇴 Franks · Colombia
1237
-15
🇨🇴 Japanese · Colombia
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 4,807 9:12 22:21 37:39 ⚔ Archer Rush
54 3,512 9:59 21:06 43:44 ⚔ Scout Rush
51 3,315 12:28 16:22 43:03 ⛏ Fast Castle
33 2,113 10:20 27:20 52:20 ⚔ Scout Rush
27 1,738 9:28 24:02 56:15 ⚔ M@A Rush
25 1,644 10:32 26:22 49:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,625 24,350 23,140 2,250 93,365 103,325
35,545 21,663 22,270 1,465 80,943 97,193
19,680 30,266 18,850 4,350 73,146 92,810
24,880 19,165 6,165 1,800 52,010 59,615
14,855 19,391 12,905 2,460 49,611 63,754
14,295 18,774 3,090 2,825 38,984 40,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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