AoeStats
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MegaRandom

510598118Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 52m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
976
+13
🇫🇷 Goths · France
851
+18
🇫🇷 Franks · France
793
+20
🇪🇪 Khitans · Estonia
926
-18
🇪🇪 Lithuanians · Estonia
925
-18
🇪🇪 Britons · Estonia
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,581 10:10 20:06 31:39 ⛏ Fast Castle
29 1,508 10:39 14:47 31:06 ⛏ Fast Castle
18 942 11:23 19:08 34:40 ⛏ Fast Castle
18 947 12:05 22:07 35:28 ⛏ Fast Castle
11 577 13:15 26:23 35:42 ⛏ Fast Castle
11 570 11:43 23:47 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,845 19,967 16,550 2,415 68,777 88,867
27,420 16,550 12,500 1,750 58,220 83,995
18,310 11,130 14,055 4,260 47,755 53,477
21,470 12,558 6,785 2,335 43,148 48,764
16,105 11,353 8,720 1,055 37,233 46,276
13,920 10,460 7,490 2,755 34,625 42,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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