AoeStats
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Arena

510053866Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 68m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
976
+13
🇨🇳 Portuguese · China
756
+22
🇨🇳 Jurchens · China
627
+27
🇫🇷 Khmer · France
1000
-24
🇫🇷 Goths · France
871
-20
🇫🇷 Franks · France
811
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,431 10:30 14:17 28:14 ⛏ Fast Castle
31 2,130 10:35 14:21 27:41 ⛏ Fast Castle
29 2,001 11:26 14:57 33:41 ⛏ Fast Castle
25 1,730 10:49 16:01 32:51 ⛏ Fast Castle
25 1,739 10:26 19:10 41:30 ⛏ Fast Castle
6 427 10:04 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,295 30,870 41,045 2,250 132,460 164,802
48,135 40,965 34,470 7,820 131,390 173,962
36,690 50,770 16,695 5,100 109,255 167,150
38,215 26,850 39,570 3,280 107,915 159,206
29,930 17,130 12,095 1,300 60,455 75,831
7,625 4,395 1,270 1,500 14,790 28,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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