AoeStats
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Black Forest

509708873Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 62m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
923
+16
🇫🇷 Spanish · France
918
+16
🇲🇽 Magyars · Mexico
855
+18
🇫🇷 Italians · France
1021
-21
🇫🇷 Goths · France
887
-16
🇫🇷 Khmer · France
824
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,665 10:59 14:48 38:02 ⛏ Fast Castle
25 1,538 10:55 16:41 29:17 ⛏ Fast Castle
23 1,416 10:21 19:58 39:03 ⛏ Fast Castle
19 1,171 12:29 20:58 35:12 ⛏ Fast Castle
18 1,107 14:42 25:48 37:18 ⛏ Fast Castle
17 1,038 12:38 19:10 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,085 25,256 27,185 3,090 95,616 104,708
43,805 24,176 17,890 1,600 87,471 97,109
33,805 22,605 17,850 4,260 78,520 101,906
25,295 21,995 21,640 1,575 70,505 77,465
16,485 18,227 7,745 3,310 45,767 48,669
15,725 9,714 6,620 1,750 33,809 36,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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