AoeStats
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Lombardia

510170916Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 88m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
998
+12
🇳🇱 Spanish · Netherlands
985
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🇵🇪 Gurjaras · Peru
943
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903
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🇦🇷 Khmer · Argentina
992
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🇦🇷 Huns · Argentina
932
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🇦🇷 Franks · Argentina
832
-11
🇨🇿 Byzantines · Czechia
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 5,109 10:53 17:33 34:27 ⛏ Fast Castle
28 2,526 12:17 18:27 62:16 ⛏ Fast Castle
27 2,387 11:00 17:55 34:27 ⛏ Fast Castle
24 2,111 12:58 22:00 32:25 ⛏ Fast Castle
24 2,142 10:03 19:51 37:15 ⛏ Fast Castle
23 2,043 11:28 19:29 34:49 ⛏ Fast Castle
21 1,838 15:27 21:56 33:12
19 1,653 10:34 17:29 27:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,910 40,356 32,610 850 147,726 156,514
42,890 46,914 23,750 3,450 117,004 123,981
59,630 13,750 31,500 3,165 108,045 128,635
27,355 31,425 33,635 3,320 95,735 113,701
52,485 22,075 15,445 3,195 93,200 99,710
38,630 28,817 18,595 6,535 92,577 100,728
38,995 29,910 14,250 2,900 86,055 94,299
17,740 32,357 22,310 4,935 77,342 95,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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