AoeStats
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Arena

510147904Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 40m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
925
+14
🇦🇷 Franks · Argentina
812
+19
🇨🇿 Byzantines · Czechia
808
+19
🇦🇿 Persians · Azerbaijan
881
-18
🇩🇪 Bengalis · Germany
880
-17
🇨🇳 Khmer · China
878
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,137 10:44 15:26 34:10 ⛏ Fast Castle
26 1,047 10:40 15:37 31:24 ⛏ Fast Castle
21 858 10:52 17:46 28:48 ⛏ Fast Castle
19 755 10:45 20:05 — ⚔ Archer Rush
14 575 11:46 19:43 29:29 ⛏ Fast Castle
11 455 10:52 16:32 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,460 7,720 9,260 1,840 35,280 39,988
12,260 8,605 6,055 1,685 28,605 33,909
9,660 10,145 4,685 2,840 27,330 29,389
9,145 8,965 5,925 2,050 26,085 28,167
10,020 7,945 5,460 1,630 25,055 28,177
8,065 5,821 3,100 1,925 18,911 21,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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