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Nomad

510597803Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 22m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Georgians · Sweden
1358
+15
🇸🇪 Mongols · Sweden
1323
+17
🇺🇸 Teutons · United States
1364
-17
🇫🇷 Italians · France
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,052 13:00 22:32 — ⛏ Fish Boom into Galleys FC
45 1,029 12:09 19:10 — ⚔ Fish Boom into Archers
31 716 13:21 19:33 — ⛏ Fish Boom into Fire Galleys FC
27 625 13:41 20:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,275 4,863 395 1,075 10,608 10,674
3,530 4,719 1,210 200 9,659 9,253
3,855 3,651 1,560 225 9,291 9,030
3,325 4,935 925 100 9,285 10,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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