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Nomad

509458127Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 44m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
1331
+16
🇦🇹 Malay · Austria
1319
+16
🇮🇹 Spanish · Italy
1309
+17
🇸🇪 Cumans · Sweden
1347
-17
🇸🇪 Sicilians · Sweden
1334
-17
🇸🇪 Britons · Sweden
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,441 13:33 18:44 36:13 ⛏ Fish Boom FC
41 1,809 13:36 22:41 — ⛏ Fish Boom into Galleys FC into Fire Galleys
39 1,736 13:18 16:56 40:49 ⛏ Fish Boom FC
30 1,309 13:58 19:13 — ⛏ Fish Boom FC
29 1,279 13:11 18:03 34:16 ⛏ Fish Boom FC
21 910 12:17 24:35 38:58 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,775 13,300 10,595 2,900 47,570 55,121
17,145 12,064 7,765 2,935 39,909 41,949
14,205 13,611 7,145 1,700 36,661 37,270
11,510 14,305 7,905 1,900 35,620 37,327
12,745 9,565 3,395 2,775 28,480 30,127
8,525 9,247 4,100 1,925 23,797 24,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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