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Nomad

509450757Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 43m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1375
+15
🇫🇷 Japanese · France
1373
+15
🇫🇷 Tatars · France
1255
+19
🇸🇪 Aztecs · Sweden
1364
-17
🇸🇪 Shu · Sweden
1351
-17
🇸🇪 Muisca · Sweden
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,250 13:01 17:05 42:57 ⛏ Fish Boom FC
42 1,816 12:23 19:32 43:04 ⛏ Fish Boom into Fire Galleys FC
42 1,803 12:36 20:44 41:14 ⛏ Fish Boom into Galleys FC
28 1,217 14:34 18:25 — ⚔ Fish Boom FC into Champis
25 1,085 13:48 17:52 — ⛏ Fish Boom FC
24 1,032 12:25 23:29 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,050 14,460 7,830 1,600 34,940 36,373
12,065 13,090 5,265 2,370 32,790 34,935
11,865 8,740 5,070 2,810 28,485 30,780
8,570 7,583 1,950 1,660 19,763 20,581
8,850 8,162 975 745 18,732 21,216
6,740 6,021 1,615 960 15,336 14,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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