AoeStats
← rcknr

Arena

508946341Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 52m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
886
+19
🇫🇷 Cumans · France
879
+19
🇩🇪 Britons · Germany
1000
-71
🇩🇪 Ethiopians · Germany
886
-30
Player eAPM Actions Feudal Castle Imperial Opening
27 1,421 10:49 15:34 37:23 ⚔ FC into Archers
17 905 11:58 18:24 32:50 ⛏ Fast Castle
15 790 11:06 35:39 — ⚔ Scouts into Skirms
7 394 11:03 21:44 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,675 17,935 10,155 2,900 48,665 66,762
21,190 8,960 13,825 3,550 47,525 62,228
9,755 12,815 2,890 1,500 26,960 31,293
7,710 5,555 1,705 350 15,320 16,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.