AoeStats
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Arabia

508523853Analyzed
1v1 RM · 8d ago on Sep 22, 2026· 83m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Random · Spain
907
+17
🇩🇪 Ethiopians · Germany
937
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,556 11:04 22:41 39:13 ⚔ Skirmisher Rush
25 2,059 9:55 22:48 39:14 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,390 23,905 15,485 4,400 69,180 70,358
22,625 21,665 14,010 2,350 60,650 69,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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