AoeStats
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Nomad

509693449Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
977
+14
🇲🇽 Britons · Mexico
894
+17
🇲🇽 Koreans · Mexico
892
+17
🇨🇦 Vikings · Canada
872
+18
🇪🇸 Spanish · Spain
974
-19
🇦🇷 Huns · Argentina
947
-18
🇦🇷 Lithuanians · Argentina
886
-15
🇵🇪 Franks · Peru
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,752 15:34 19:41 49:31 ⛏ Fish Boom FC
28 1,472 14:19 23:21 37:51 ⛏ Fish Boom FC
24 1,258 19:03 26:33 — ⛏ Fish Boom FC
21 1,075 16:53 24:34 40:32 ⛏ Fish Boom FC
16 819 16:05 23:25 40:08 ⚔ Fish Boom FC into Scouts
5 263 — — —
4 218 — — —
4 204 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,720 24,925 11,675 5,185 60,505 78,623
17,625 18,740 8,975 3,710 49,050 58,556
13,610 16,915 6,600 3,915 41,040 44,117
12,580 12,602 8,345 2,750 36,277 37,121
9,730 7,968 2,515 1,790 22,003 26,577
350 500 50 100 1,000 336
250 314 50 100 714 208
200 325 0 100 625 160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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