AoeStats
← Celinha

Fortress

509702182Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 72m 39s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
847
+15
🇦🇷 Slavs · Argentina
833
+16
🇦🇷 Bohemians · Argentina
773
+18
🇧🇷 Mongols · Brazil
863
-18
🇧🇷 Bulgarians · Brazil
842
-17
🇧🇷 Franks · Brazil
768
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,195 8:22 12:48 35:42 ⛏ Fast Castle
27 1,993 7:53 19:32 37:49 ⚔ Archer Rush
23 1,679 9:31 20:04 34:21 ⛏ Fast Castle
21 1,541 7:17 15:33 35:24 ⛏ Fast Castle
18 1,340 10:52 20:38 40:23 ⚔ M@A Rush
10 757 10:07 15:13 49:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,630 26,640 18,565 3,460 79,295 82,965
34,220 22,730 18,425 3,200 78,575 88,919
31,345 19,060 17,130 2,000 69,535 72,895
29,050 15,735 16,510 2,675 63,970 85,805
16,670 15,200 9,060 3,200 44,130 50,201
16,470 7,985 8,365 900 33,720 45,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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