AoeStats
← Celinha

Arena

509690704Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
885
+14
🇨🇿 Spanish · Czechia
821
+17
🇲🇽 Sicilians · Mexico
810
+17
🇧🇷 Vietnamese · Brazil
880
-17
🇧🇷 Goths · Brazil
859
-17
🇧🇷 Franks · Brazil
786
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,528 11:09 15:49 — ⛏ Fast Castle
28 1,242 11:21 26:27 — ⛏ Fast Castle
22 972 24:23 — — ⚔ Tower Rush
21 922 10:43 38:04 —
16 720 10:57 16:50 30:56 ⛏ Fast Castle
14 615 17:02 25:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 11,755 11,080 1,600 47,505 79,811
21,570 12,350 5,040 1,600 40,560 52,527
14,580 10,890 2,365 1,930 29,765 35,045
5,275 8,493 555 1,075 15,398 17,452
7,425 4,660 1,300 1,925 15,310 16,141
5,350 3,320 875 285 9,830 14,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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