AoeStats
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Four Lakes

503497249Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Huns · Bolivia
529
+20
🇺🇸 Khmer · United States
501
+21
🇺🇸 Japanese · United States
460
+23
🇺🇸 Burgundians · United States
376
+26
🇨🇱 Berbers · Chile
642
-23
🇵🇪 Huns · Peru
615
-22
🇺🇸 Burgundians · United States
609
-22
🇨🇴 Britons · Colombia
592
-22
Player eAPM Actions Feudal Castle Imperial Opening
39 1,883 10:41 24:04 43:24 ⚔ Archer Rush
35 1,706 9:20 18:18 28:31 ⛏ Fish Boom FC
13 613 11:50 23:45 42:20 ⛏ Fish Boom FC
11 527 11:42 25:16 37:20 ⛏ Fish Boom FC
9 452 13:14 22:53 — ⛏ Fish Boom FC
9 446 14:30 28:38 — ⚔ Fish Boom into Archers into Scouts
7 331 10:24 41:44 —
2 116 15:47 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
27,675 17,876 12,915 5,875 64,341 83,963
14,330 10,215 7,600 1,860 34,005 35,872
10,700 14,090 4,740 2,550 32,080 41,358
9,980 8,714 3,890 2,180 24,764 26,648
6,635 8,095 5,985 1,300 22,015 23,495
9,860 5,710 2,675 950 19,195 20,018
8,660 3,770 2,365 900 15,695 16,533
1,675 2,214 50 0 3,939 5,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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