AoeStats
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Arena

505513745Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
873
+16
🇦🇷 Romans · Argentina
839
+17
🇦🇹 Persians · Austria
898
-44
🇸🇮 Franks · Slovenia
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,242 11:25 16:53 29:30 ⛏ Fast Castle
26 1,209 11:30 18:57 25:37 ◆ FC into Fast Imp
23 1,060 12:02 18:13 41:44 ⛏ Fast Castle
17 783 11:20 16:19 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,265 19,880 12,690 2,310 60,145 62,822
18,515 17,760 6,640 2,380 45,295 52,839
14,300 11,135 9,280 4,060 38,775 41,899
13,260 11,090 9,255 1,400 35,005 36,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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