AoeStats
← Dru Peacock the Flacid

Arabia

505500522Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 40m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
910
+14
🇬🇧 Armenians · United Kingdom
858
+15
🇹🇷 Spanish · Türkiye
865
-15
🇹🇷 Byzantines · Türkiye
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,155 10:43 24:58 — ⚔ M@A Rush
29 1,166 11:45 29:10 — ⚔ M@A Rush
14 582 9:41 24:17 38:58 ⚔ Scout Rush
13 510 12:24 25:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,620 8,813 3,800 2,190 25,423 28,967
11,770 8,495 2,740 580 23,585 24,912
8,725 7,408 1,380 850 18,363 22,240
5,485 3,035 475 875 9,870 9,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.