AoeStats
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Arena

505484798Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 47m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
884
+15
🇩🇪 Khmer · Germany
882
+15
🇬🇧 Magyars · United Kingdom
841
+17
🇹🇷 Franks · Türkiye
887
-17
🇨🇳 Khmer · China
868
-16
🇹🇷 Bulgarians · Türkiye
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,578 7:51 21:30 32:44 ⚔ Towers FC
22 1,043 10:23 14:48 29:02 ⛏ Fast Castle
22 1,049 12:12 17:22 34:33 ⛏ Fast Castle
17 821 11:23 19:26 34:40 ⚔ FC into Scouts
16 754 10:04 16:18 39:57 ⛏ Fast Castle
13 632 12:03 19:29 46:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,485 25,380 12,025 3,100 60,990 72,376
17,395 21,992 11,745 3,175 54,307 71,206
20,195 17,650 10,385 2,255 50,485 55,779
15,190 12,378 9,335 2,235 39,138 41,477
12,815 8,720 5,675 2,900 30,110 34,960
9,600 7,105 1,330 1,025 19,060 22,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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