AoeStats
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Nomad

510336501Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 70m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1464
+10
🇨🇴 Huns · Colombia
1343
+15
🇨🇴 Georgians · Colombia
1343
+15
🇫🇷 Portuguese · France
1276
+18
🇸🇪 Lithuanians · Sweden
1503
-21
🇸🇪 Teutons · Sweden
1352
-16
🇸🇪 Huns · Sweden
1267
-12
🇸🇪 Malay · Sweden
1178
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 3,539 14:00 19:01 41:05 ⛏ Fish Boom into Galleys FC
44 3,101 13:05 20:01 33:31 ⛏ Fish Boom into Fire Galleys FC
27 1,919 15:49 24:24 43:18 ⛏ Fish Boom into Galleys FC
26 1,837 11:53 25:04 40:52 ⚔ Fish Boom into Scouts
26 1,806 12:46 25:12 50:51 ⛏ Fish Boom into Fire Galleys FC
26 1,796 12:15 25:35 38:07 ⚔ Fish Boom into Towers into Fire Galleys
21 1,491 13:42 17:49 45:54 ⛏ Fish Boom FC into Galleys
21 1,491 16:06 21:34 64:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,210 25,793 30,755 9,305 116,063 123,321
43,650 41,556 12,430 5,725 103,361 111,996
35,720 33,940 18,610 6,445 94,715 107,980
44,525 15,725 24,755 4,890 89,895 100,432
33,300 22,592 15,650 4,060 75,602 77,114
16,080 30,610 22,315 1,330 70,335 75,820
17,855 16,442 6,675 2,170 43,142 48,485
13,025 17,703 2,335 1,250 34,313 41,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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