AoeStats
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Arena

510329731Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1345
+14
🇨🇴 Teutons · Colombia
1328
+15
🇨🇴 Portuguese · Colombia
1328
+15
🇨🇳 Burgundians · China
1310
+17
🇲🇴 Cumans · Macao SAR China
1372
-17
🇲🇾 Celts · Malaysia
1297
-15
🇹🇼 Mongols · Taiwan
1293
-15
🇹🇼 Poles · Taiwan
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,692 8:46 17:40 30:41 ⚔ Scout Rush
47 2,508 9:18 21:02 29:31 ⛏ Fast Castle
43 2,329 10:09 14:39 28:25 ⛏ Fast Castle
42 2,251 10:56 14:48 30:00 ⚔ FC into Scouts
35 1,877 11:24 16:08 30:47 ⛏ Fast Castle
32 1,743 11:36 15:50 28:59 ⛏ Fast Castle
22 1,199 10:09 25:30 43:44 ⚔ Towers FC
16 839 10:52 15:57 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,565 27,020 34,060 6,355 119,000 130,586
38,755 22,170 33,970 3,530 98,425 99,532
25,540 31,093 16,375 3,930 76,938 93,436
37,095 24,130 12,075 3,100 76,400 81,026
23,225 27,665 18,525 5,250 74,665 89,921
30,790 17,010 12,465 2,035 62,300 67,378
27,055 17,795 10,930 2,205 57,985 68,519
7,725 6,585 1,980 1,100 17,390 20,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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