AoeStats
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Arabia

509963402Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 71m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1284
+17
🇨🇱 Chinese · Chile
1223
+20
🇨🇴 Berbers · Colombia
1348
-20
1266
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,301 9:25 20:43 39:55 ⚔ Scout Rush
45 3,164 9:23 20:09 40:44
42 2,975 8:43 19:27 36:53 ⚔ Scout Rush
38 2,689 11:06 24:37 40:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
84,810 27,340 19,185 4,735 136,070 151,463
45,620 37,722 23,900 5,100 112,342 121,010
43,755 43,574 12,975 4,225 104,529 111,427
23,110 34,594 19,290 2,410 79,404 81,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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