AoeStats
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Nomad

509948614Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 48m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1347
+16
🇮🇹 Hindustanis · Italy
1290
+18
🇨🇭 Portuguese · Switzerland
1348
-17
🇩🇪 Malay · Germany
1348
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,260 11:51 20:00 32:22 ⛏ Fish Boom into Galleys FC
32 1,533 13:56 18:41 38:16 ⛏ Fish Boom FC
27 1,335 12:25 20:46 35:26 ⛏ Fish Boom FC
26 1,264 13:34 17:53 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,275 16,090 18,890 1,900 64,155 70,766
17,380 22,513 6,750 3,955 50,598 58,043
17,595 18,923 9,670 4,210 50,398 54,196
16,165 15,588 6,205 3,610 41,568 45,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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