AoeStats
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Fortress

509947407Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1334
+14
🇨🇴 Tatars · Colombia
1333
+14
🇺🇸 Malians · United States
1266
+17
🇵🇪 Gurjaras · Peru
1236
+17
🇫🇷 Mongols · France
1293
-16
🇩🇪 Celts · Germany
1286
-16
🇩🇪 Britons · Germany
1280
-15
🇺🇸 Bengalis · United States
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 174 — — —
27 137 — — —
24 125 — — —
23 118 — — —
19 100 — — —
6 29 — — —
5 26 — — —
4 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 400 0 0 1,150 1,331
800 225 50 5 1,080 1,585
550 360 0 0 910 1,333
700 100 0 0 800 998
450 100 0 0 550 1,261
100 100 0 0 200 224
50 0 0 0 50 240
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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