AoeStats
← Sab_Anubis

Yucatan

510361594Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1080
+17
🇷🇺 Lithuanians · Russia
1079
+17
🇩🇪 Bulgarians · Germany
1143
-18
🇩🇪 Vietnamese · Germany
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,030 9:19 20:46 — ⚔ Drush into Scouts into Archers
19 540 9:49 18:10 — ⚔ Scout Rush
16 469 12:34 20:43 — ⛏ Fast Castle
14 417 12:12 22:14 —

Resources

Player Food Wood Gold Stone Spent Collected
6,485 5,175 2,080 750 14,490 15,469
6,340 3,769 2,140 100 12,349 13,450
3,960 2,995 720 700 8,375 9,137
4,415 2,984 240 505 8,144 9,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.