AoeStats
← Sab_Anubis

Arabia

510355162Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 45m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
1103
+16
🇪🇸 Huns · Spain
1099
+16
🇷🇺 Maya · Russia
1096
-16
🇷🇺 Lithuanians · Russia
1095
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,004 9:35 20:39 38:59 ⚔ Scout Rush
33 1,506 11:26 22:50 42:02 ⚔ Archer Rush
25 1,152 9:51 21:03 39:05 ⚔ Scout Rush
22 1,021 11:02 23:36 42:24 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,265 8,970 10,120 2,500 42,855 50,297
16,315 9,057 8,235 1,305 34,912 35,673
14,740 7,991 6,825 1,500 31,056 32,226
12,590 8,905 3,135 950 25,580 28,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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