AoeStats
← ArthurMitchell3

Fortress

509227331Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 1m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khmer · Switzerland
1341
+14
🇺🇸 Italians · United States
1305
+15
🇨🇳 Britons · China
1276
+16
🇨🇱 Lithuanians · Chile
1247
+17
🇺🇸 Turks · United States
1307
-16
🇺🇸 Tupi · United States
1290
-16
🇺🇸 Bulgarians · United States
1287
-16
🇲🇽 Cumans · Mexico
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 54 — — —
22 41 — — —
21 40 — — —
21 39 — — —
18 33 — — —
18 33 — — —
12 23 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 200 0 0 500 216
250 125 0 0 375 230
250 100 0 0 350 190
250 0 0 0 250 280
50 200 0 0 250 197
50 200 0 0 250 140
100 100 0 0 200 221
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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