AoeStats
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Arena

506027935Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 44m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
732
+13
🇺🇸 Khmer · United States
730
+13
🇦🇷 Bohemians · Argentina
749
-26
🇦🇷 Slavs · Argentina
585
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,119 10:51 19:56 33:53 ⛏ Fast Castle
23 1,041 14:48 25:53 40:45 ⚔ Drush
22 964 10:23 21:34 — ⛏ Fast Castle
15 650 12:57 17:35 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,315 11,870 5,090 1,830 37,105 45,878
12,515 10,020 5,525 1,000 29,060 31,055
10,430 10,055 6,205 1,065 27,755 31,382
8,255 7,314 1,375 1,515 18,459 21,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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