AoeStats
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Highland

506016725Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 76m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
578
+7
🇺🇸 Portuguese · United States
548
+8
🇨🇱 Mongols · Chile
511
+9
🇺🇸 Huns · United States
411
-10
🇺🇸 Tupi · United States
388
-9
🇺🇸 Huns · United States
259
-5
Player eAPM Actions Feudal Castle Imperial Opening
30 2,293 14:00 19:15 29:57 ⛏ Fast Castle
23 1,776 11:23 20:38 45:52 ⛏ Fast Castle
14 1,078 13:33 32:46 44:47
9 681 15:45 44:09 50:53 ⚔ Drush into Archers
8 621 16:10 27:28 — ⚔ Fish Boom into Scouts
6 447 14:17 41:45 —

Resources

Player Food Wood Gold Stone Spent Collected
43,375 32,643 15,565 3,885 95,468 105,467
38,550 27,160 19,740 4,130 89,580 115,539
22,160 22,325 16,839 2,360 63,684 90,635
20,580 16,196 17,885 2,860 57,521 64,115
11,070 13,314 1,340 455 26,179 27,654
8,195 9,390 350 575 18,510 28,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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