AoeStats
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Arena

505572372Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
727
+21
🇨🇱 Turks · Chile
572
+26
🇦🇷 Sicilians · Argentina
571
+26
🇵🇪 Persians · Peru
949
-28
🇲🇽 Burmese · Mexico
794
-23
🇧🇷 Franks · Brazil
745
-22
Player eAPM Actions Feudal Castle Imperial Opening
21 935 14:55 24:36 41:11 ⚔ Skirms FC
16 716 12:30 19:14 36:04 ⛏ Fast Castle
15 687 11:32 27:54 38:08 ⚔ Towers FC
12 532 13:46 25:00 30:14 ⛏ Fast Castle
0 5 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,000 18,140 10,660 3,100 46,900 49,133
19,010 11,985 7,395 2,575 40,965 45,140
13,975 7,820 9,955 1,400 33,150 38,367
14,085 11,245 4,135 2,550 32,015 37,383
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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