AoeStats
← Onkel_Phil

Black Forest

507495785Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 81m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
616
+16
🇫🇷 Khmer · France
591
+17
🇫🇷 Persians · France
580
+18
🇮🇹 Turks · Italy
575
+18
🇹🇷 Persians · Türkiye
690
-21
🇨🇳 Mongols · China
616
-17
🇻🇳 Turks · Vietnam
596
-16
🇳🇴 Franks · Norway
569
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,649 12:56 27:10 40:08 ⛏ Fast Castle
17 1,379 13:12 24:14 38:05 ⛏ Fast Castle
16 1,316 10:09 18:17 40:24 ⛏ Fast Castle
15 1,260 12:12 27:47 37:46 ⛏ Fast Castle
11 880 13:24 22:33 31:58 ⛏ Fast Castle
11 862 14:41 26:20 44:27 ⛏ Fast Castle
11 884 13:11 23:56 44:04 ⛏ Fast Castle
10 814 12:18 19:15 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,985 30,530 27,700 5,265 99,480 121,458
39,020 18,415 29,500 4,000 90,935 128,773
35,395 28,680 18,350 2,150 84,575 106,762
24,835 26,716 28,925 2,985 83,461 130,643
24,185 21,425 18,825 4,850 69,285 94,748
23,400 16,282 22,350 1,965 63,997 79,926
13,050 26,983 20,730 1,735 62,498 99,817
15,205 12,401 12,300 2,605 42,511 45,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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