AoeStats
← Onkel_Phil

Pilgrims

507492983Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 15m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
596
+20
🇹🇷 Turks · Türkiye
566
+21
🇫🇷 Huns · France
559
+21
🇮🇹 Turks · Italy
553
+22
🇨🇳 Japanese · China
750
-23
🇧🇷 Persians · Brazil
727
-23
🇨🇳 Turks · China
695
-22
🇨🇳 Jurchens · China
551
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 211 14:13 — — ⚔ Fish Boom into M@A
13 197 15:02 — — ⚔ Fish Boom into M@A
13 193 — — — ⚔ Drush
10 146 — — — ⚔ Fish Boom into Drush
9 140 — — — ⛏ Fish Boom
0 3 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,975 3,000 280 100 5,355 5,030
1,550 2,250 160 100 4,060 4,011
1,250 2,150 160 100 3,660 3,848
1,300 1,675 50 0 3,025 3,708
1,600 575 140 100 2,415 3,142
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.