AoeStats
← Onkel_Phil

Socotra

506894954Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
670
+15
🇦🇷 Khmer · Argentina
643
+17
🇨🇦 Vietnamese · Canada
610
+18
🇧🇬 Bulgarians · Bulgaria
581
+20
🇩🇪 Slavs · Germany
673
-18
🇨🇾 Teutons · Cyprus
664
-18
🇩🇪 Romans · Germany
641
-17
🇷🇴 Franks · Romania
639
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,186 13:55 21:35 38:15 ⚔ FC into Archers
18 945 10:25 24:11 36:01 ⚔ Skirmisher Rush
16 865 10:59 17:37 31:30 ⛏ Fast Castle
15 787 10:20 28:17 —
13 678 14:06 25:25 — ⚔ Scouts into Archers
12 611 13:10 25:35 39:56 ⛏ Fast Castle
10 536 13:35 26:26 41:29 ⛏ Fast Castle
8 420 15:16 25:27 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,200 10,750 7,650 850 44,450 60,337
19,280 12,539 9,415 2,150 43,384 50,226
14,715 17,280 10,085 850 42,930 47,569
17,450 9,885 7,645 1,330 36,310 39,311
13,620 6,375 6,605 2,820 29,420 30,301
11,940 7,530 7,325 1,750 28,545 37,262
10,510 8,085 6,105 825 25,525 30,458
6,995 5,325 1,595 1,275 15,190 17,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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