AoeStats
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Arena

505760260Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 50m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
779
+12
🇦🇷 Burgundians · Argentina
743
+14
🇦🇷 Bohemians · Argentina
696
-13
🇦🇷 Persians · Argentina
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 952 12:53 20:33 36:04 ⛏ Fast Castle
17 839 9:56 20:36 33:08 ⛏ Fast Castle
17 886 10:14 18:56 38:57 ⛏ Fast Castle
11 557 12:04 24:53 39:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,020 20,520 10,650 2,350 54,540 61,158
19,970 11,160 14,360 3,450 48,940 60,792
17,405 13,765 13,455 2,630 47,255 52,702
13,315 11,430 7,115 2,320 34,180 37,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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