AoeStats
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Arabia

507964869Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 25m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1034
+14
🇹🇼 Bohemians · Taiwan
1034
+14
🇫🇷 Turks · France
991
-14
🇬🇧 Ethiopians · United Kingdom
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,247 9:08 21:43 — ⚔ Scout Rush
34 881 9:35 14:16 — ⛏ Fast Castle
28 730 11:37 — — ⚔ Archers into Scouts
22 575 10:56 24:07 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,415 3,907 1,745 100 14,167 15,033
5,380 3,597 350 100 9,427 11,133
3,350 3,827 1,505 650 9,332 10,159
4,675 3,445 325 125 8,570 9,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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