AoeStats
← GorbGorb

Arabia

510185696Analyzed
2v2 RM · 14h ago on Sep 29, 2026· 49m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
994
+16
🇩🇪 Italians · Germany
986
+16
🇦🇷 Koreans · Argentina
986
-16
🇦🇷 Mongols · Argentina
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,272 9:39 23:24 46:06 ⚔ Scouts into Skirms
45 2,271 9:50 22:06 42:44 ⚔ Archer Rush
26 1,283 10:08 22:51 43:14 ⚔ M@A into Skirms
20 994 12:48 28:46 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,310 16,834 11,840 2,365 54,349 58,329
20,690 15,645 6,810 1,140 44,285 47,329
18,650 14,285 8,280 2,050 43,265 45,143
5,390 6,403 2,725 445 14,963 16,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.