AoeStats
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Fortress

510179124Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1033
+15
🇦🇷 Franks · Argentina
985
+17
🇩🇪 Romans · Germany
1010
-16
🇩🇪 Italians · Germany
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,084 7:26 12:17 35:14 ⛏ Fast Castle
30 1,623 7:22 12:19 27:11 ⛏ Fast Castle
29 1,602 6:43 15:54 30:19 ⛏ Fast Castle
23 1,258 7:35 11:46 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,155 29,295 12,525 3,075 78,050 81,501
31,555 14,155 20,170 2,800 68,680 79,471
37,205 20,010 8,130 935 66,280 70,453
26,730 17,280 10,925 1,770 56,705 58,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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