AoeStats
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Nomad

510633988Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 55m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
998
+14
🇬🇧 Vietnamese · United Kingdom
994
+15
🇬🇧 Burgundians · United Kingdom
913
+18
🇺🇸 Celts · United States
997
-17
🇬🇧 Franks · United Kingdom
958
-46
🇪🇸 Italians · Spain
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,798 16:17 20:48 43:57 ⛏ Fish Boom FC
21 1,165 13:35 26:48 40:09 ⚔ Archer Rush
21 1,195 15:09 25:57 49:56 ⚔ Fish Boom into Fire Galleys into Archers
14 770 17:32 22:03 38:49 ⛏ Fish Boom FC
13 724 24:10 38:19 48:37 ⚔ Drush into Fish Boom FC
9 509 15:58 22:25 36:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,475 14,243 8,670 3,100 45,488 54,814
13,535 14,323 5,400 1,825 35,083 40,244
12,885 9,582 7,005 5,525 34,997 37,171
11,935 15,055 3,545 3,650 34,185 36,931
10,835 12,065 4,620 950 28,470 32,336
11,765 11,100 2,585 2,175 27,625 29,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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